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Teddy 1.81.5

  Date Added: January 08, 2010  |  Visits: 740

Teddy

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Teddy is an OpenGL-based 3D graphics library written in C++. The main purpose was to be a simple scene graph manager. Here is a brief list of main features: scene graph windowing system multiple scenes multiple cameras multiple camera windows LightWave objects LightWave scenes Teddy was, at the time of active development, tested and working on GNU/Linux, FreeBSD and Microsoft Windows operating systems. Teddy strictly required one external library, the Simple Directmedia Layer. Other libraries were not strictly needed, but highly recommended. Below is list of libraries that Teddy used: SDL SDL_image SDL_mixer libjpeg libpng libz It is quite likely that trying to build Teddy on modern setups fails. If you would like to contact me, then please note that currently (beginning of 2005) my university account has been idle for a while and thus locked. Eventually I will open it again, but the recommended way to contact me anyway is to mail me at timo at futuremark.com. Whats New in This Release: - Fixed problems with TinyGL, should work fine again - Fixed sqrt for non-msvc compilers - Fixed LightWave material parsing - Added support for lefthanded coordinate systems (LightWave) - Added support for directional lights - Added Lightwave light support (point and directional) - Support for SWIG work in progress - Changed most defines to static constant class members - Got rid of too large gl_ext - Dropped unused sources from distribution - Fixed drawbicolrect - Used Valgrind to locate some bugs and memory leaks. Timo Suoranta Homepage

Requirements: No special requirements
Platforms: Linux
Keyword: Fixed Graphics Graphics Library Library Lightwave Opengl Sdl Support Teddy Written Written In
Users rating: 0/10

License: Freeware Size: 1.2 MB
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