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Animadead 2.0

  Date Added: November 06, 2010  |  Visits: 1.139

Animadead

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Animadead is a skeletal animation library designed to load and play skeletal animations. Animadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave. It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL. I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card. The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones. So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast. I plan to have both shaders working well and will provide them with the next release.. Animadead is a skeletal animation library designed to load and play skeletal animations and comes with exporters for popular modeling software.

Requirements: No special requirements
Platforms: Linux
Keyword: Animadead Animation Animation Library Animations Blends Cg Libraries Model Opengl Selection Skeletal Skeletal Animation Skeletal Animation Library Used To
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License: Freeware Size: 931.84 KB
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