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Physics Body Editor 2.0

Company: Aurelien Ribon
Date Added: September 21, 2013  |  Visits: 276

Physics Body Editor

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The box2d-editor lets you import your game assets and easily define collision outlines for these assets. This outline is automatically transformed into multiple convex polygons to fit the box2d engine requirements. Then, a FixtureAtlas can be used to load the collision data from the saved files into your games

Requirements: No special requirements
Platforms: Mac, Mac OSX
Keyword: Box Convex Engine Files Fixtureatlas Games Multiple Polygons Requirements Saved
Users rating: 0/10

License: Shareware Size: 6.11 MB
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