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cocos2d-iphone 1.0

Company: Ricardo Quesada
Date Added: August 14, 2013  |  Visits: 432

cocos2d-iphone

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cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.<br /><br /> * Scene management (workflow)<br /> * Transitions between scenes<br /> * Sprites and Sprite Sheets<br /> * Effects: Lens, Ripple, Waves, Liquid, etc.<br /> * Actions (behaviours):<br /> o Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.<br /> o Composable actions: Sequence, Spawn, Repeat, Reverse<br /> o Ease Actions: Exp, Sin, Cubic, Elastic, etc.<br /> o Misc actions: CallFunc, OrbitCamera, Follow, Tween<br /> * Basic menus and buttons<br /> * Integrated with physics engines: Box2d and Chipmunk<br /> * Particle system<br /> * Fonts:<br /> o Fast font rendering using Fixed and Variable width fonts<br /> o Support for .ttf fonts<br /> * Texture Atlas support<br /> * Tile Map support: Orthogonal, Isometric and Hexagonal<br /> * Parallax scrolling<br /> * Motion Streak<br /> * Render To Texture<br /> * High Score server (cocosLive library)<br /> * Touch/Accelerometer on iOS<br /> * Touch/Mouse/Keyboard on Mac<br /> * Portrait and Landscape mode on iOS<br /> * Sound Engine support (CocosDenshion library) based on OpenAL<br /> * Integrated Pause/Resume<br /> * Integrated Slow motion/Fast forward<br /> * Fast textures: PVR compressed and uncompressed textures<br /> * Point based: iPhone4 + RetinaDisplay mode compatible<br /> * Language: objective-c<br /> * Open Source: Compatible with open and closed source projects<br /> * OpenGL ES 1.1 (iOS) / OpenGL 1.5 based (Mac)

Requirements: No special requirements
Platforms: Mac, Mac OSX
Keyword: Atlas Chipmunk Cocoslive Fixed Fonts Hexagonal Isometric Motion Orthogonal Parallax Particle Render Rendering Score Scrolling Server Streak Support System Variable
Users rating: 0/10

License: Freeware Size: 32.46 MB
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