Home  |  About Us  |  Link To Us  |  FAQ  |  Contact

# RUBIK1 1.0

Date Added: July 03, 2013  |  Visits: 214

1. Intro: Why rubik1? (see the separate HTML documents in the links below for more & 'muy picante' details).* In the mid-1970s, Erno Rubik (see below for much more details) sought a teaching tool to help his students understand 3D objects.Compatible with the original goals of E.Rubik - the cube puzzle's inventor,RUBIK1 is in the class of demos, providing handsome ways to learnprogramming GUI's & 3D graphics in Matlab.* Alexander Mueller had done a number of very appropriate 'moves' in his submission(http://www.mathworks.com/matlabcentral/fileexchange/8461).** However, in rubik1 you will not find a cut and paste of Alex's original.There are many changes in either goals (rubik1 is NOT a game per se!), programming gadgetry and mathematical approaches to 3D graphics and transforms. For example, Alex's cube is changing its 'skin' colors, a bit like a chameleon.A convenient numbering of the faces, very compatible with the , and space axes,greatly simplifies the code - making it straightforward and flexible: any cube from 2x2x2 to the NxNxN of your own fancy.** Finally,RUBIK1 uses & further illustrates p_json(http://www.mathworks.com/matlabcentral/fil...on-input-parser)---------------------------------------------------------------2. Test & illustrate moves* See the detailed help to rubik1* See also the multitude of examples provided in the sample calling script B1G* Seehttp://sites.google.com/site/sim4stim/2clicks/test0which is the HTML publication of the results from running the provided script B1G.m

 Requirements: No special requirements Platforms: Matlab Keyword: Approaches,  Axesgreatly,  Chameleona,  Changing,  Colors,  Compatible,  Convenient,  Faces,  Ltxgt,  Ltygt,  Ltzgt,  Making,  Mathematical,  Numbering,  Simplifies,  Skin,  Space,  Straightforward,  Transforms Users rating: 0/10