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GLM 0.9.3.0 Beta

Company: Christophe Riccio
Date Added: October 19, 2012  |  Visits: 338

GLM

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GLM or OpenGL Mathematics is a C++ mathematics library created for 3D software based on the OpenGL Shading Language (GLSL) specification.

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.

This project is not limited by GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, etc.

This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.

Requirements: No special requirements
Release Date: October 19, 2012
Platforms: Windows All
Keyword: C Library Glm Glsl Mathematics Mathematics Library Opengl Opengl Shading Language
Users rating: 0/10

License: Freeware
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