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Escape Velocity: Override Updater 1.0.2

  Date Added: January 25, 2010  |  Visits: 677

Escape Velocity: Override Updater

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Escape Velocity: Override 1.0.2 Updater adds the following:Changed default secondary trigger to the control key Added a field to force up to 4 pers ships to always appear in a system Added ship type pilot skill variance UE Cruisers will appear via dudes after appropriate missions done Certain weapons (dispy rockets, defence pods) will detonate when count is up Brief 'Fine' mission added in relation to space mines Afterburners implemented for numerous ships. Smoke trails implemented for a few weapons X-offsets implemented for a few ships (UE and Voinian fighters) Marine outfit is given out to player during the UE D'Erlon missions Blind spots implemented for a few ships (human freighters and cargo transporters) Missions can take away the player's money if desired Added an activate-on-bit-cleared option to oops resources Purchasing outfit items can alter mission bits Outfit items can have secondary effects Fleets can be controlled by mission bits Allowed default inherent AI type in dude resource Added flags to make AI ships more selective about missile selection Added a StartBitSet field to mission resource Added a flag to optionally show target's armor on status display Added mission bit support to 'dude' resources Added a flag to support flak-type weapons Added projectile weapon strength decay option Added support for anti-fuel-scoop type outfits that drain fuel Added oufit resource picture conflict workaround Ships can have default outfit items at purchase time Ships can have inherent fuel regeneration ability Added the capability for AI ships to use afterburners Added a "Marines" outfit type for plugin developers to use AI ships can perform slightly more complex combat maneuvers Added reverse target-cycling (hold down shift + target key) Added ability to specify turret blind spots Added the AvailShipType field and some related flags to the mission resource Added an x-offset capability for unguided projectiles and beam weapons Made combat AI difficulty proportional to combat rating

Requirements: No special requirements
Platforms: Mac
Users rating: 0/10

License: Shareware Size: 1.4 MB
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