Tie Fighter Game
Tie::Scalar::Sticky is a Perl module with block assignments to scalars. SYNOPSIS use strict; use Tie::Scalar::Sticky; tie my $sticky, Tie::Scalar::Sticky; $sticky = 42; $sticky = ; # still 42 $sticky = undef; # still 42 $sticky = 0; # now its zero tie my $sticky, Tie::Scalar::Sticky...
Platforms: *nix
License: Freeware | Size: 3.07 KB | Download (88): Tie::Scalar::Sticky Download |
Epiphany project is a multiplatform clone of the game Boulderdash. It is written entirely in C++, using Clanlib as its graphic library. The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb..
Platforms: *nix
License: Freeware | Size: 1.4 MB | Download (106): Epiphany Game Download |
game control program project helps administrate game servers, especially automated kicking of players. game control program helps you administrate gameservers (its written for Q1 and Q3, but works for others). It is highly modular and therefore extensible. With the current modules, it can...
Platforms: *nix
License: Freeware | Size: 860.16 KB | Download (100): game control program Download |
Tie::CharArray module can access Perl scalars as arrays of characters. SYNOPSIS use Tie::CharArray; my $foobar = a string; tie my @foo, Tie::CharArray, $foobar; $foo[0] = A; # $foobar = A string push @foo, !; # $foobar = A string! print "@foon"; # prints: A s t r i n g ! tie my @bar,...
Platforms: *nix
License: Freeware | Size: 5.12 KB | Download (95): Tie::CharArray Download |
Game Server Startup Script project is a startup script to manage dedicated game servers like Quake3. Game Server Startup Scripts is a startup script to manage a wide variety of Linux dedicated game servers. It can start/stop/restart/fix dedicated game servers like Quake3, Half Life, Tribes 2,...
Platforms: *nix
License: Freeware | Size: 14.34 KB | Download (184): Game Server Startup Script Download |
Volity::Game is a base class for Volity game modules. SYNOPSIS See Volity::Game::TicTacToe and its source code for a simple but full-featured example. This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class. To turn...
Platforms: *nix
License: Freeware | Size: 102.4 KB | Download (95): Volity::Game Download |
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game. The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape...
Platforms: *nix
License: Freeware | Size: 1.8 MB | Download (99): Transcend Game Download |
Tie::OffsetArray can tie one array to another, with index offset. SYNOPSIS use Tie::OffsetArray; tie @a, Tie::OffsetArray, 1, @b; # offset=1; use given array. tie @c, Tie::OffsetArray, 2; # use anonymous array. $a[0] = x; # assign to $b[1]; tied(@a)->array->[0] = y; # assign to $b[0]....
Platforms: *nix
License: Freeware | Size: 8.19 KB | Download (93): Tie::OffsetArray Download |
Tie::Hash::Sorted Perl module presents hashes in sorted order. SYNOPSIS use Tie::Hash::Sorted; my %ages = ( John => 33, Jacob => 29, Jingle => 15, Heimer => 48, Smitz => 12, ); my $sort_by_numeric_value = sub { my $hash = shift; [ sort {$hash->{$b} <=> $hash->{$a}} keys %$hash ];...
Platforms: *nix
License: Freeware | Size: 8.19 KB | Download (87): Tie::Hash::Sorted Download |
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. The main goal of this engine is to provide tools and scripts for easy game creation. Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not...
Platforms: *nix
License: Freeware | Size: 645.12 KB | Download (105): Siriel4 game engine Download |
Tie::DB_Lock Perl module can tie hashes to databases using shared and exclusive locks. SYNOPSIS use Tie::DB_Lock; use DB_File; tie(%hash, Tie::DB_Lock, $filename, rw); # Open for writing $hash{key} = value; untie %hash; tie(%hash2, Tie::DB_Lock, $filename); # Default is read-only...
Platforms: *nix
License: Freeware | Size: 7.17 KB | Download (95): Tie::DB_Lock Download |
Tie::Trace can easy print debugging with tie. SYNOPSIS use Tie::Trace; my %hash; tie %hash, "Tie::Trace"; $hash{hoge} = hogehoge; # warn Hash => Key: hoge, Value: hogehgoe at ... my @array; tie @aray, "Tie::Trace"; push @array, "array"; # warn Array => Point: 0, Value: array at ......
Platforms: *nix
License: Freeware | Size: 8.19 KB | Download (114): Tie::Trace Download |
Tie::File can access the lines of a disk file via a Perl array. SYNOPSIS # This file documents Tie::File version 0.96 use Tie::File; tie @array, Tie::File, filename or die ...; $array[13] = blah; # line 13 of the file is now blah print $array[42]; # display line 42 of the file $n_recs...
Platforms: *nix
License: Freeware | Size: 67.58 KB | Download (91): Tie::File Download |
Tie::HashHistory can track history of all changes to a tied hash. SYNOPSIS my $hh = tie %hash => Tie::HashHistory, PACKAGE, ARGS...; @values = $hh->history(KEY); Tie::HashHistory interposes itself between your program and another tied hash. Fetching and storing to the hash looks...
Platforms: *nix
License: Freeware | Size: 4.1 KB | Download (95): Tie::HashHistory Download |
Tie::Proxy::Hash is a Perl module created to efficiently merge & translate hashes. SYNOPSIS my (%hash, $ref); $ref = tie %hash, Tie::Proxy::Hash, (bart => +{a => 1, b => 2}, maggie => +{a => 5, c => 6, e => 10}, ); $hash{a} == 1; # true $hash{b} == 2; # true (bart supercedes maggie)...
Platforms: *nix
License: Freeware | Size: 19.46 KB | Download (99): Tie::Proxy::Hash Download |
Game::Life - Plays Conways Game of Life. SYNOPSIS use Game::Life; my $game = new Game::Life( 20 ); my $starting = [ [ 1, 1, 1 ], [ 1, 0, 0 ], [ 0, 1, 0 ] ]; $game->place_points( 10, 10, $starting ); for (1..20) { my $grid = $game->get_grid(); foreach ( @$grid ) { print map { $_ ?...
Platforms: *nix
License: Freeware | Size: 6.14 KB | Download (110): Game::Life Download |
Tie::Hash::Stack is a Perl module which maintains an array of hashes like a stack. SYNOPSIS use Tie::Hash::Stack qw(pop_hash push_hash merge_hash); my %hash; tie( %hash, "Tie::Hash::Stack" ); # Ties the hash $hash{ 1 } = "one"; $hash{ 2 } = "two"; $hash{ 3 } = "three"; push_hash...
Platforms: *nix
License: Freeware | Size: 6.14 KB | Download (186): Tie::Hash::Stack Download |
Tie::FlatFile::Array is a Perl extension which treats a flatfile database as an array of arrays. This module allows the programmer to treat a flatfile database as as array of arrays. For example, lets say you have a datafile that has fixed-length records like so: Field-name Type URL ASCII...
Platforms: *nix
License: Freeware | Size: 5.12 KB | Download (94): Tie::FlatFile::Array Download |
KoalaMud Game Engine project is a multithreaded MUD server. KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities. Whats New in This Release: - Tons of new stuff done here. - We...
Platforms: *nix
License: Freeware | Size: 225.28 KB | Download (96): KoalaMud Game Engine Download |
Pizza Game project is a 3D, real-time game in which you manage a pizza restaurant. As manager, you must build a restaurant, buy the various objects and furniture that the restaurant requires, hire/fire/manage your employees, buy advertising, buy ingredients, set prices, and make sure your...
Platforms: *nix
License: Freeware | Size: 27.9 MB | Download (124): Pizza Game Download |