Tie Fighter Game
Cache-Memcached-Tie is a tie for Cache::Memcached. Installation: To install this module type the following: perl Makefile.PL make make test make install.
Platforms: *nix
License: Freeware | Size: 15.36 KB | Download (96): Cache-Memcached-Tie Download |
QDGDF stands for Quick and Dirty Game Development Framework, and its a set of libraries designed to allow fast development of games under a variety of systems. Quick and Dirty Game Development Frameworks main goal is to show a platform-independent, consistent interface to UNIX/Linux and MS...
Platforms: *nix
License: Freeware | Size: 81.92 KB | Download (101): Quick and Dirty Game Development Framework Download |
Locale::Maketext::Lexicon::Tie is a Perl module to use tied hashes as lexicons for Maketext. SYNOPSIS package Hello::I18N; use base Locale::Maketext; use Locale::Maketext::Lexicon { en => [ Tie => [ DB_File => en.db ] ], }; This module lets you easily tie the %Lexicon hash to a database...
Platforms: *nix
License: Freeware | Size: 83.97 KB | Download (96): Locale::Maketext::Lexicon::Tie Download |
Tie::FileLRUCache is a lightweight but robust filesystem based persistent LRU cache. SYNOPSIS OBJECT INTERFACE use Tie::FileLRUCache; my $cache = Tie::FileLRUCache->new({ -cache_dir => $directory, -keep_last => 100 }); # Inserting value into LRU cache using -key $cache->update({ -key =>...
Platforms: *nix
License: Freeware | Size: 17.41 KB | Download (92): Tie::FileLRUCache Download |
Tie::ListKeyedHash is a system allowing the use of anonymous arrays as keys to a hash. SYNOPSIS use Tie::ListKeyedHash; [$X =] tie %hash, Tie::ListKeyedHash; my $live_key = [key,items,live]; $hash{$live_key} = Hello!; $hash{[key,trees,grow]} = Goodbye!; print...
Platforms: *nix
License: Freeware | Size: 16.38 KB | Download (98): Tie::ListKeyedHash Download |
Tie::Array::PackedC is a tie a Perl array to a C-style array (packed; elements of a single, simple data type). SYNOPSIS use Tie::Array::PackedC qw(packed_array packed_array_string); my $ref=packed_array(1,2,3,4); my $ref2=packed_array_string(my $s,1,2,3,4); use Tie::Array::PackedC...
Platforms: *nix
License: Freeware | Size: 6.14 KB | Download (88): Tie::Array::PackedC Download |
Chess::Game::MoveList is a specialized list class for recording the moves of a Chess::Game. SYNOPSIS $movelist = Chess::Game::MoveList->new("white", "black"); $wpawn = Chess::Game::Pawn->new("e2", "white"); $entry = $movelist->add_move($wpawn, "e2", "e4"); $true = $entry->get_piece() eq...
Platforms: *nix
License: Freeware | Size: 21.5 KB | Download (125): Chess::Game::MoveList Download |
Chess::Game is a class to record and validate the moves of a game of chess. SYNOPSIS use Chess::Game; $game = Chess::Game->new(); $clone = $game->clone(); $move = $game->make_move("e2", "e4"); $move_c = $clone->make_move("e2", "e4"); $true = ($move->get_piece() ne $move_c->get_piece());...
Platforms: *nix
License: Freeware | Size: 21.5 KB | Download (125): Chess::Game Download |
Acquire is a computer version of the classic board game. The goal of the game is to make the most profit by buying stocks in companies that form, merge and grow as tiles are placed on the game board. This program is a text-based version of the game and should be playable on any system with a...
Platforms: *nix
License: Freeware | Size: 22.53 KB | Download (306): Acquire Board Game Download |
Tie::UrlEncoder is a Perl module for interpolatably URL-encode strings. Syntactic sugar for URL-Encoding strings. Tie::UrlEncoder imports a tied hash %urlencode into your package, which delivers a RFC 1738 URL Encoded string of whatever is given to it, for easy embedding of URL-Encoded strings...
Platforms: *nix
License: Freeware | Size: 3.07 KB | Download (87): Tie::UrlEncoder Download |
Tie::CountLoop is a Perl module that helps you have a counter looping in a scalar with min max and increment value. SYNOPSIS use Tie::CountLoop; tie my $counter , Tie::CountLoop,15 ,-1 ,15 ,7 ,0; my $t = tied $counter; $t->increment( 1 ); for ( 1 .. 20 ) { print " <<$counter>> <$_>...
Platforms: *nix
License: Freeware | Size: 3.07 KB | Download (92): Tie::CountLoop Download |
Yet Another Dungeon-game is a maze (or dungeon) game with a flexible text-based map format and interface plugins. Installation: yad/ $ ./configure yad/ $ make (as per usual) Now, to run it -- The environment variable YAD_MODULES needs to point to the full path of interface/.libs in the...
Platforms: *nix
License: Freeware | Size: 675.84 KB | Download (108): Yet Another Dungeon-game Download |
Thread::Tie can tie variables into a thread of their own. SYNOPSIS use Thread::Tie; # use as early as possible for maximum memory savings # use default thread + tieing + create thread when needed tie $scalar, Thread::Tie; tie @array, Thread::Tie; tie %hash, Thread::Tie; tie *HANDLE,...
Platforms: *nix
License: Freeware | Size: 15.36 KB | Download (101): Thread::Tie Download |
Tie::Hash::RegexKeys will match hash keys using Regular Expressions. SYNOPSIS use Tie::Hash::RegexKeys; use Data::Dumper; my %h; tie %h, Tie::Hash::RegexKeys; my $a = .1.2.3.4.5.6.2; my $b = .1.2.3.4.5.7; my $c = .1.2.3.4.5.6.1; my $d = .1.2.3.4.5.6.1.6; $h{$a}="key1";...
Platforms: *nix
License: Freeware | Size: 3.07 KB | Download (104): Tie::Hash::RegexKeys Download |
Lightweight Java Game Library project is a native binding to OpenGL and OpenAL. The Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind. It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with...
Platforms: *nix
License: Freeware | Download (118): Lightweight Java Game Library Download |
Tie::Array::RestrictUpdates can limit the number of times you change elements in an array. SYNOPSIS use Tie::Array::RestrictUpdates; tie @foo,"Tie::Array::RestrictUpdates",1; # Default limit is 1. # Every element from the array can only be changed once @foo = qw(A B C D E); for(0..4) {...
Platforms: *nix
License: Freeware | Size: 3.07 KB | Download (90): Tie::Array::RestrictUpdates Download |
game is a simple Tetris-like game. The objective of the game is to keep the level of colored blocks down as long as possible. New blocks are falling down at an increasing rate, blocks can be removed by creating rows of three or more blocks of the same color. The longer the row, the more...
Platforms: *nix
License: Freeware | Size: 1.2 MB | Download (97): game build Download |
Tie::Scalar::Sticky is a Perl module with block assignments to scalars. SYNOPSIS use strict; use Tie::Scalar::Sticky; tie my $sticky, Tie::Scalar::Sticky; $sticky = 42; $sticky = ; # still 42 $sticky = undef; # still 42 $sticky = 0; # now its zero tie my $sticky, Tie::Scalar::Sticky...
Platforms: *nix
License: Freeware | Size: 3.07 KB | Download (88): Tie::Scalar::Sticky Download |
Epiphany project is a multiplatform clone of the game Boulderdash. It is written entirely in C++, using Clanlib as its graphic library. The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb..
Platforms: *nix
License: Freeware | Size: 1.4 MB | Download (106): Epiphany Game Download |
game control program project helps administrate game servers, especially automated kicking of players. game control program helps you administrate gameservers (its written for Q1 and Q3, but works for others). It is highly modular and therefore extensible. With the current modules, it can...
Platforms: *nix
License: Freeware | Size: 860.16 KB | Download (100): game control program Download |