Flocking Ai Games
Games::WoW::PVP is a Perl module with the great new Games::WoW::PVP! SYNOPSIS Quick summary of what the module does. Perhaps a little code snippet. use Games::WoW::PVP; my $WoW = Games::WoW::PVP->new(); # looking for a character my %hash = $WoW->search_player( { country => EU, # EU...
Platforms: *nix
License: Freeware | Size: 4.1 KB | Download (187): Games::WoW::PVP Download |
Mind AI project is an artificial mind based on some advanced concepts: - machine learning - representation - meta representation of concepts - concept reflection - reification - denotation Interaction with the AI is done via IRC. Whats New in This Release: - geo: start some...
Platforms: *nix
License: Freeware | Download (96): Mind AI Download |
AI::DecisionTree is Perl module for automatically Learns Decision Trees. SYNOPSIS use AI::DecisionTree; my $dtree = new AI::DecisionTree; # A set of training data for deciding whether to play tennis $dtree->add_instance (attributes => {outlook => sunny, temperature => hot, humidity =>...
Platforms: *nix
License: Freeware | Size: 25.6 KB | Download (170): AI::DecisionTree Download |
Games::Maze::SVG::Manual is a Perl module with manual for the Games::Maze::SVG modules. PURPOSE The Games::Maze::SVG module supports the creation of 2-dimensional mazes in an SVG format suitable for printing or playing interactively. This module use the Games::Maze module to perform the...
Platforms: *nix
License: Freeware | Size: 35.84 KB | Download (104): Games::Maze::SVG::Manual Download |
Games::PerlWar is a Perl variant of the classic Corewar game. This is a sparring program, similar to the programmed reality of the Matrix. It has the same basic rules, rules like gravity. What you must learn is that these rules are no different than the rules of a computer system. Some of...
Platforms: *nix
License: Freeware | Size: 31.74 KB | Download (87): Games::PerlWar Download |
Games::Chess Perl module represent chess positions and games. SYNOPSIS use Games::Chess qw(:constants); my $p = Games::Chess::Position->new; $p->at(0,0,BLACK,ROOK); $p->at(7,7,WHITE,ROOK); print $p->to_text; The Games::Chess package provides the class Games::Chess::Piece to represent...
Platforms: *nix
License: Freeware | Size: 49.15 KB | Download (114): Games::Chess Download |
Games::Battleship::Craft is a Battleship craft class. SYNOPSIS use Games::Battleship::Craft; my $craft = Games::Battleship::Craft->new( id => T, name => tug boat, points => 1, ) $points_remaining = $craft->hit; A Games::Battleship::Craft object represents the profile of a Battleship...
Platforms: *nix
License: Freeware | Size: 10.24 KB | Download (268): Games::Battleship::Craft Download |
Games::Battleship - "You sunk my battleship!" SYNOPSIS use Games::Battleship; $g = Games::Battleship->new(qw( Gene Aeryk )); $g->add_player(Stephanie); $winner = $g->play(); print $winner->name(), " wins!n"; @player_objects = @{ $g->players }; $player_obj = $g->player(Professor...
Platforms: *nix
License: Freeware | Size: 10.24 KB | Download (110): Games::Battleship Download |
Games::Battleship::Player is a Battleship player class. SYNOPSIS use Games::Battleship::Player; $aeryk = Games::Battleship::Player->new(name => Aeryk); $gene = Games::Battleship::Player->new(name => Gene); print Player 1: , $aeryk->name, "n", Player 2: , $gene->name, "n";...
Platforms: *nix
License: Freeware | Size: 11.26 KB | Download (113): Games::Battleship::Player Download |
AI::Menu is a Perl object that generates Tree::Nary objects from directed graphs or a description of the function set. The algorithm is not very efficient (approximately O(F^6), F being the number of functions). It is also not quite as intelligent as it should be. You should cache the results...
Platforms: *nix
License: Freeware | Size: 6.14 KB | Download (91): AI::Menu Download |
Games::Score is a Perl module to keep track of score in games . SYNOPSIS use Games::Score; # these three values are the default ones, by the way Games::Score->default_score(0); Games::Score->default_step(1); Games::Score->step_method(inc); # start two players my $player1 =...
Platforms: *nix
License: Freeware | Size: 7.17 KB | Download (107): Games::Score Download |
AI::NeuralNet::BackProp is a simple back-prop neural net that uses Deltas and Hebbs rule. SYNOPSIS use AI::NeuralNet::BackProp; # Create a new network with 1 layer, 5 inputs, and 5 outputs. my $net = new AI::NeuralNet::BackProp(1,5,5); # Add a small amount of randomness to the network...
Platforms: *nix
License: Freeware | Size: 96.26 KB | Download (99): AI::NeuralNet::BackProp Download |
AI::NeuralNet::Kohonen is a Perl module with Kohonens Self-organising Maps. SYNOPSIS $_ = AI::NeuralNet::Kohonen->new( map_dim_x => 39, map_dim_y => 19, epochs => 100, table => "3 1 0 0 red 0 1 0 yellow 0 0 1 blue 0 1 1 cyan 1 1 0 yellow 1 .5 0 orange 1 .5 1 pink" ); $_->train;...
Platforms: *nix
License: Freeware | Size: 11.26 KB | Download (111): AI::NeuralNet::Kohonen Download |
Games::GuessWord is a guess the letters in a word (ie Hangman). SYNOPSIS use Games::GuessWord; my $g = Games::GuessWord->new(file => "/path/to/wordlist"); print "Score: " . $g->score . "n"; print "Chances: " . $g->chances . "n"; print "Answer: " . $g->answer . "n"; my @guesses =...
Platforms: *nix
License: Freeware | Size: 4.1 KB | Download (108): Games::GuessWord Download |
Games::Mastermind::Solver::BruteForce is a Master Mind puzzle solver. SYNOPSIS # See Games::Mastermind::Solver Games::Mastermind::Solver::BruteForce uses the classical brute-force algorithm for solving Master Mind puzzles. METHODS remaining $number = $player->remaining; The number...
Platforms: *nix
License: Freeware | Size: 4.1 KB | Download (214): Games::Mastermind::Solver::BruteForce Download |
Games::Mastermind::Solver is a Master Mind puzzle solver. SYNOPSIS # a trivial Mastermind solver use Games::Mastermind; use Games::Mastermind::Solver::BruteForce; my $player = Games::Mastermind::Solver::BruteForce ->new( Games::Mastermind->new ); my $try; print join( ,...
Platforms: *nix
License: Freeware | Size: 4.1 KB | Download (191): Games::Mastermind::Solver Download |
Games::Blackjack is a Perl module with Blackjack Utility Classes. SYNOPSIS use Games::Blackjack; # Create new shoe of cards my $shoe = Games::Blackjack::Shoe->new(nof_decks => 4); # Create two hands, player/dealer my $player = Games::Blackjack::Hand->new(shoe => $shoe); my $dealer =...
Platforms: *nix
License: Freeware | Size: 6.14 KB | Download (102): Games::Blackjack Download |
Games::ScottAdams::Tutorial is a Perl module with the Scott Adams Adventure Compiler Tutorial. INTRODUCTION This document walks you through the process of creating a small but complete and playable game with six rooms, seven items including a single treasure, and a couple of puzzles. It...
Platforms: *nix
License: Freeware | Size: 49.15 KB | Download (127): Games::ScottAdams::Tutorial Download |
Games::ScottAdams::Manual is the Scott Adams Adventure Compiler Reference Manual. SYNOPSIS # foo.sa - definition file for Scott Adams adventure "foo" %room swamp dismal swamp %exit n meadow %exit e edge %exit w grove %item mud Evil smelling mud %getdrop mud %action take mud here...
Platforms: *nix
License: Freeware | Size: 49.15 KB | Download (100): Games::ScottAdams::Manual Download |
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of...
Platforms: *nix
License: Freeware | Size: 133.12 KB | Download (596): Java Games Download |